Updated Character Customization and Main Menu Cut-Scene
Figured out how to use the blendshapes from my model with the UI event system to adjust the weight values of the individual blendshapes allowing for deeper character customization! Also created a placeholder intro in the main menu following an orb that will later be replaced by something special! Stay tuned everyone I appreciate constructive criticism, feedback, suggestions and more! Let me know what you guys think :)
Quetzel's Chronicle: Elements Of The Eschaton
UWP Adventure Platformer For Windows & Xbox
Status | In development |
Author | Ceedrack |
Genre | Platformer, Adventure |
Tags | 3D Platformer, Dragons, Fantasy, Indie, Retro, Wizards, xbox |
Languages | English |
More posts
- Quetzel's Chronicle: EOE DevLogMar 27, 2023
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